home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Original Shareware 1.1
/
The Original Shareware (WeMake CDs)(Volume 1.1)(CDs, Inc)(1993).iso
/
32
/
skagcnvy.zip
/
SKAGCNVY.TXT
< prev
Wrap
Text File
|
1990-08-04
|
11KB
|
265 lines
HARPOON BATTLESET GIUK: THE SKAGERRAK CONVOY
Scenario Concept by Lance Micklus
Essex Junction, Vermont 05452
TECHNICAL NOTES
_______________
MEMORY REQUIREMENTS:
This scenario requires all available memory unless it is run in
CGA mode. More than 400 ships and planes play an active role in
this action packed naval exercise. Once the missiles start
flying (that won't take long) and each side starts launching
attacks, both the software and the hardware will be taxed to
the maximum. To reduce the impact of such a large amount of
activity suddenly coming on line, set the game options as
follows:
NATO/USSR (OPTIONAL) - Decide which side you want to play.
You'll find that playing both the NATO and USSR side offer
an exciting yet different challenge. It's one thing to be
the hunter, but it's something else to be the hunted.
POSSIBLE NUCLEAR RELEASE (RECOMMENDED) - The scenario is
designed to be played with this option selected "YES".
SNORKELING SUBMARINES (REQUIRED) - The USSR will be at a
disadvantage if this option is disabled by selecting "NO".
REALISTIC WEATHER (OPTIONAL)
NORMAL MAINTENANCE FAILURE (OPTIONAL)
START WITH FULL ORDNANCE (OPTIONAL)
AUTO FORMATION AIR COVER (REQUIRED) - This scenario is designed
to give both sides good air and sea cover at the start of
the exercise. By selecting "YES", the computer will
automatically position hundreds of planes and ships in a
good starting position. This reduces set-up time, helps
the program operate at maximum efficiency, and use the
least of amount of memory at the start of the game.
Program overload will be a potential problem during the
first couple of hours of game time. By selecting this
option and using [ALT]-[F6] to monitor your available
memory, you shouldn't run into any difficulties.
STARTING THE GAME: Select any game (Dawn Patrol is a good one) from
the GIUK menu. Once the game has begun, press [ALT]-[F1] to
QUIT and go to the game scenario menu. Select SKAGCNVY and LOAD
it. Select the above game options when prompted. When the game
clock starts ticking, give the program 30 seconds of game time
to settle in. Use this time to set up your radar and sonar
configuration. After the 30 seconds is up, you can start
launching your attacks and patrols. May victory be yours.
HARPOON BATTLESET GIUK: THE SKAGERRAK CONVOY
Scenario Concept by Lance Micklus
Essex Junction, Vermont 05452
BACKGROUND
__________
One problem the Soviets face in dealing with an attack from the
West is that NATO controls the sea in an area known as the
GIUK. In a confrontation where the USSR must have free access
to the Atlantic Ocean, it would have to break NATO's stronghold
of the area.
Most likely, the Soviets would come down the Norwegian coast
and secure airbases there. Using these positions as a launch
point, they could then take Keflavik, Iceland. Were that to
happen, they would have control of both sides of the Norwegian
Sea and clear access to the Atlantic Ocean.
The loose screw in this whole plan is the base at Oslo, Norway.
If NATO could keep this base supplied, then they could drive a
knife up the Soviet's back. This is the problem that this
exercise will focus upon.
A look at the map will be very informative. Soviet bases in
Norway at Bodo, Orland, and Bergen are far enough away to make
a strike in the North Sea difficult. On the other hand, to get
from Britain to Oslo means going through a narrow area at the
Southern tip of Norway. This would be an excellent place for a
blockade. Fortunately, NATO presently controls this area with
air reconnaissance from Oslo and Stavanger - but this could
change during a conflict.
SYNOPSIS
________
FOR NATO: Their objective would be to establish and secure a supply
line to Oslo. Oslo would then become the launching platform for
a major offensive up the Norwegian and Swedish border to divide
the Soviet invaders.
FOR THE SOVIETS: Their primary objective would be to destroy any
supply line to Norway. Then, once their positions along the
Norwegian coast are secure, they can launch a second offensive
to take control of Iceland.
HARPOON BATTLESET GIUK: THE SKAGERRAK CONVOY
Scenario Concept by Lance Micklus
Essex Junction, Vermont 05452
+-------------------------------------------+
| |
| NN NN AAAAA TTTTTTTTT OOOOO |
| NNNN NN AA AA TTT OO OO |
| NN NN NN AAAAAAA TTT OO OO |
| NN NNNN AA AA TTT OO OO |
| NN NN AA AA TTT OOOOO |
| |
+-------------------------------------------+
OPERATIONAL ORDERS:
1) You will safely take Carrier Convoy Group ADC from its
departure point in the Northern UK, across the North Sea into
the Skagerrak Sea and Oslo base.
2) You will protect Oslo base from attack since it is a prime
Soviet target.
3) You are to destroy the Soviet bases at Orland and Bergen in
Norway.
4) You are to attack and destroy all other enemy contacts
encountered.
INTELLIGENCE BRIEFING:
The Soviets have brought in a formidable arsenal of aircraft,
surface ships, and submarines. Fortunately, most of this force
has not had time to properly organize into an effective
offensive group. Most of their surface ships are scattered in
the North Sea. Their air strikes must come from bases far to
the North where they must cross great distances and will lose
the advantage of surprise. The enemy is also at the
disadvantage in that they may not know the exact location of
your Carrier Convoy Group ADC. However, they don't have to be
too smart to figure out where ADC eventually be - which is at
the entrance to Skagerrak Sea. Therefore, they may set up a
blockade there and wait for you. We also know they have a few
of their best subs in the area and will resort to nuclear
weapons if they need to. The President of the United State is
presently considering granting you permission to use nuclear
weapons. You will be notified if he approves your request.
VICTORY CONDITIONS:
1) You must get at least 14 ships from the Carrier Convoy Group
ADC into the Skagerrak Sea and Oslo Base.
2) You must destroy the Soviet bases at Orland and Bergen.
3) You have 36 hours to complete your mission.
HARPOON BATTLESET GIUK: THE SKAGERRAK CONVOY
Scenario Concept by Lance Micklus
Essex Junction, Vermont 05452
+-------------------------------+
| UU UU SSSS SSSS RRRRR |
| UU UU SS SS RR RR |
| UU UU SSS SSS RRRRR |
| UU UU SS SS RR RR |
| UUUUU SSSS SSSS RR RR |
+-------------------------------+
OPERATIONAL ORDERS:
1) You will locate and destroy all shipping attempting to enter
the Skagerrak Sea and reach Oslo base.
2) You are to destroy the bases at Oslo and Stavanger in Norway,
as well as the base at Kinloss, UK.
3) You are to attack and destroy all other enemy contacts
encountered.
INTELLIGENCE BRIEFING:
Although NATO has always had a strong influence in Europe, they
have underestimated Soviet strength in order to justify reduced
military spending. The convoy is a desperate attempt to hold on
to Northeastern Europe and the GIUK. Intelligence information
coming in at this time indicates that NATO enjoys superior air
cover - by virtue of their bases in the area - but lacks good
surface support. What little surface shipping they have been
able to organize appears to have joined up with the rest of the
convoy making the trip to Oslo. Thus, you can expect to meet
strong air resistance and a single but well protected group of
ships. The convoy is known to be made up of at least 14 ships -
one of which is an aircraft carrier. Since the exact location
of the convoy is not known, you will have to find them using
surface radar from shipping, reports from your air cover, and
by sending out reconnaissance aircraft from Bodo. After
neutralizing ASW activity from Oslo and Stavanger, you should
consider using your submarines to set up a blockade at the
entrance to the Skagerrak Sea as a second line of attack.
TOTAL VICTORY:
1) Destroy Carrier Convoy Group ADC or delay its arrival at
least 36 hours.
2) Destroy the air bases at Oslo, Stavanger, Kinloss.